Why our first game starts on the steppe
When people talk about mythology in games, they usually mean the same few traditions. Greek myth has carried entire franchises. Norse myth reshaped one of the biggest series in the medium. Japanese folklore, Slavic legend, Egyptian gods — all well travelled.
The mythology of the Kazakh steppe isn't on that list. The epics sung by traveling poets, the cosmology of the eternal sky, the spirit world that runs alongside the human one — almost none of it has appeared in a game. Not as a setting, not as a story, not even as set dressing.
For our founder this isn't research material, it's childhood. The stories our first game draws from are the ones he grew up with. That doesn't make the work easy — it makes the responsibility real. Every name, place, song, and tradition that ends up in the game is there because it belongs, checked against the sources and the people who carry them.
We're in pre-production now: building the world, testing what the game feels like, getting the foundations right. We won't show anything before it's worth showing. But if a world of steppe, sky, and spirits sounds like somewhere you'd want to spend time, the newsletter and Discord are where you'll see it first.
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