Oina makes narrative-driven games rooted in Qazaq and Central Asian mythology — traditions barely present in this medium so far.
Oina exists because the Qazaq world has stories worth telling, and games are the medium where those stories can live with the depth they deserve.
Cultural representation in games is uneven. Studios are working from Indian, Japanese, Polish, Mexican, and Nigerian traditions, among many others. The Qazaq tradition — and the broader Central Asian one — is barely present in this medium.
The studio is focused on a single project. Until it ships, that is the whole job.
We make games where every system earns its place in the story. The mechanics, the music, the moments — each has to belong, or it gets cut.
We are answerable to the culture we draw from. Every name, place, ornament, song, and tradition is researched, considered, and used because it belongs in the work.
Pre-production is underway on Oina’s first project. More when there’s something worth showing.
“Stories like these have waited centuries. The least we can do is do them justice.”
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