Oina means "play."
Oina Studio is an independent game studio in Canada, founded in 2026. We make premium story-driven games for PC and console — strong stories, characters worth caring about, and worlds that come alive the closer you look.
Our mission
To create games that leave a lasting mark on the people who play them.
What we believe
A game isn't finished until someone plays it.
Story, sound, and image become one lived experience the moment someone starts to play. We make games because it's the art form where the player matters most.
To craft worlds that come alive the closer you look.
We build our worlds with the detail, consistency, and care that make players believe in them — and reward the ones who look closer.
A small team where everyone owns their work.
Modern technology lets a focused team deliver production value that once took hundreds of people. On a team that small, every person carries real weight: you own your domain, and the team commits to your decisions. We hold each other accountable and get better together, one decision at a time.
To build a studio that lasts.
We make premium games players pay for, on budgets we can sustain. We invest in healthy development practices and give people what they need to do their best work.
A remote-first studio.
Oina embraces a remote-first culture where teamwork and problem-solving run on clear, deliberate communication.
The founder
Ramazan Samat — Founder & Creative Director
Ramazan is Kazakh Canadian. He spent five years as a software engineer before moving into game development, training in Unreal Engine 5 and certifying through Epic Games. The studio's first game draws from the stories he grew up with and the landscapes he comes from. Building Oina is what he has been moving toward for a long time.
Working with us
We're not hiring yet — when that changes, it will be announced here and in the newsletter. Press and industry inquiries are welcome anytime at hello@oinastudio.com.
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