Oina means "play" in Kazakh.
Based in Canada and established in 2026 by a Kazakh founder, Oina Studio exists to bring you powerful narratives, deep characters, and richly detailed worlds that reveal their secrets the deeper you go.
Our mission
To create games that leave a lasting mark on the people who play them.
Our core pillars
A game isn't finished until someone plays it.
Every narrative beat, sound design choice, and visual detail is built entirely around the player's experience. Story and gameplay only fuse into something meaningful the moment you step in. The player is our highest priority, because without you, the world stands still.
To craft worlds that come alive the closer you look.
We believe a meticulously crafted space can convey as much narrative as well-written dialogue. We build environments that feel authentic and lived-in, designed to reward players who explore off the beaten path and let the world itself tell them a story.
A small team where everyone owns their work.
We believe in bringing in great talent and trusting them to lead. Here every voice matters and every role is critical. You own your craft, knowing the team backs your choices as we rely on mutual accountability to elevate the game and each other.
To build a studio that lasts.
We design high-quality, story-driven titles built on realistic, sustainable budgets. By prioritizing healthy development practices and giving our team exactly what they need to succeed, we are building a studio designed to stand the test of time.
A remote-first studio.
Oina embraces a remote-first culture where teamwork and problem-solving run on clear, deliberate communication.
The founder
Ramazan Samat — Founder & Creative Director
Ramazan is a Kazakh creator whose vision drives Oina Studio. As Founder and Creative Director, he is channeling the stories he grew up with and the breathtaking landscapes of his heritage into the studio's debut title. Building Oina is the realization of a lifelong ambition to bring powerful, deeply personal narratives to life.
Join the team
Two founding roles are open. You own your domain, and the team commits to your decisions.
Lead ArtistDefine the visual identity of an original IP from a blank page.Remote-first · Canada · ET-adjacent hours preferred · by September 15, 2026Lead UE5 DeveloperOwn the technical decisions and establish how this game gets built.Remote-first · Canada · ET-adjacent hours preferred · by September 15, 2026Press and industry inquiries are welcome anytime at hello@oinastudio.com.
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